Damage Types
Supertype | Type | Description |
---|---|---|
Thermal |
Fire |
Fire, plasma. |
Frost |
Cold. | |
Electromagnetism |
Lightning |
Movement of electrons. |
Ionization |
Induction of charge; ionizing radiation. | |
Physical |
Kinetic |
Bullets, railguns, explosions, fists, clubs. |
Slashing |
Swords, knives, pointed weapons. | |
Internal |
Bio |
Poison, certain chemicals, nanotech agents. |
Psychic |
Neural trauma, psionic or telepathic attack. | |
Supernatural |
Shadow |
Decay, degradation, disintegration. |
|
|
Descriptors:
- Ballistic
- Explosive
- Piercing
Descriptors
Descriptor | Description | Examples |
---|---|---|
Accurate |
- |
- |
Area Attack |
- |
- |
Autofire |
- |
- |
Explosive |
Bypasses kinetic protection of droids, vehicles, etc |
High-explosive grenade |
Inaccurate |
- |
- |
Piercing |
Ignores half of DR |
Vibroknives, lightsabers |
Radiation |
Causes permanent damage to organics |
Um...radiation? |
Reach |
- |
- |
Siege |
Inflicts damage on large buildings/vehicles |
Detonite, thermal detonator |
Stun |
Disables non-lethally |
"Stun" setting on blasters |
Thrown |
- |
- |